Left 4 Dead 2 Voice Actors
Jim French, a Seattle radio host and voice actor who later supplied the voice of Bill Overbeck in 2008’s Left 4 Dead, has died.He was 89. A veteran of World War II, French was one of the last.
DEAD CENTER: One week after the events of Left 4 Dead begin (October 7, 2009), the four survivors 'Coach', Ellis, Nick, and Rochelle meet on the roof of The Vannah hotel, but just barely miss the helicopter rescue. Stuck in Savannah, Georgia, they scavenge for some weapons and make their way to Whitaker's Gun Shop. Whitaker lets them take whatever guns they want from his store if they break into a nearby store and bring him a 6-pack of cola. In exchange, he clears a roadblock for them with a rocket launcher from his roof. The survivors make their way to the nearby Liberty Mall, where they fill up the gas tank of Jimmy Gibbs Jr.' S stock car on display, and drive out of the mall's front doors.
THE PASSING: At night, the survivors arrive at a raised bridge in the port town of Rayford, Georgia. The survivors who are already there, Louis, Francis, and Zoey, tell them that they'll have to get to the other side of the bridge by going under the river, through a half-finished historic tour. Left 4 Dead 2 is brilliant. The game's many additions such as new weapons, new infected types, daylight campaigns and more varied scenery really spice up the format of Left 4 Dead.
Left 4 Dead 2 Voice Actors List
To me, the original now seems fairly bland and boring with its exclusively night-time maps and only a very small number of weapons. I feel the two best campaigns in the game are Dark Carnival and Hard Rain. Dark Carnival takes the survivors through an abandoned theme park. You'll be running from infected hordes through a Tunnel-of-Love and along a roller-coaster track. There's also an achievement for carrying a garden gnome through the entire campaign and the finale is fantastic. Hard Rain sees the survivors' boat run out of fuel, forcing them to disembark and head to a gas station for a fill-up. They then have to make a return journey, which means that if the players use up all the safe room health packs on the way, they won't have any left on the way back.
Hard Rain gets its namesake from the dynamic weather effects it features. At any moment, a storm could roll in, reducing visibility significantly and making the survivors sitting ducks for special infected attacks. It also means that, on the return journey, much of the route will be flooded, slowing the survivors down and making them use alternate paths. The other campaigns are excellent as well, and there is a running story arc throughout them, unlike in the original game. The only problem with this is that, due to Left 4 Dead's multiplayer format, there is no real ending sound-off to the story, although the last finale of the game is by far the hardest. Left 4 Dead 2 takes Left 4 Dead's award-winning format and improves on it tenfold.
Anyone who liked Left 4 Dead, or likes shooters in general, should definitely give this one a go.
' That's right, we should call ourselves the Unstoppables!' ―' We're the four riders of the goddamn apocalypse!' ―The Survivors, from left to right: Francis, Bill, Zoey, and Louis in the No Mercy poster.The Survivors, from left to right: Coach, Ellis, Nick, and Rochelle in the Dead Center poster.The Survivors are people in the world who have not contracted the (either by virtue of being a carrier or possessing some form of immunity).
The term, however, is commonly used to refer to the eight playable characters from the Left 4 Dead game series. Although the playable characters are immune, a comment by suggests that they could become an at any point. In addition, comic presents the hypothesis that the Survivors are of the Infection―and as such are a positive danger to any uninfected humans they encounter.In Left 4 Dead, it is never explained how the Survivors met up with each other, or how long they have been together (although judging by the timing given by the intro cutscene and The Sacrifice comic, it is less than 12 days by the start of the first campaign). At the start of the first campaign in Left 4 Dead 2, the playable characters have just met each other and do not even know each other's names. There are also that players will meet throughout the campaigns. In the comic, the Survivors are referred to as 'Tango-Mike' (T-M in the ) by the APC Driver, probably in reference to, the most notorious real-life carrier known in America.Each playable Survivor has their own unique appearance, personality, dialogue, and backstory, making them easier to identify at a distance.

Players can choose which Survivor they control in the lobby, or be automatically assigned to a Survivor that is not being controlled by a player when they join a game that is already in progress. Every Survivor plays the same; their physical differences are purely cosmetic and do not alter gameplay. When controlled as, Survivors will have preference over specific weaponry, and will attempt to choose that type if possible.To portray their personalities, Valve used (perhaps deliberately and with tongue firmly in cheek) a standard screenwriter ploy to populate B-grade action, Western, sci-fi, sitcom, and costume drama scripts with characters that are instantly recognizable to 'popcorn' audiences. This involves casting four main characters, each of whom have nothing much in common with one another but who are thrown together to face a challenge. Each character is then assigned a stereotyped personality selected from four distinctive types:Cynic: self-centered, hostile, fires off put-downs and sarcasm, questionable morality, shady past, street or book smart.
And.Optimist: moral, friendly, feelings trump facts, naive, does the right thing, loyal. And.Realist: objective, lives by a personal code, disciplined, builds bridges, leadership role, adaptable. Often cast as The Hero. And.Apathetic: aloof, neutral, from a different social background, enigmatic, along for the ride, swept up in events, victim, suffers bravely, supporter, observer. And.Once introduced, the screenwriter finds it very easy to develop subplots and dialogue appropriate to these characters' personalities and their interactions with the environment and each other; Zoey's fourth wall breaching 'zombie bullshit' elevator soliloquy and Ellis' asinine 'Keith stories' are illustrative examples in this regard.
Once set, the screenwriter is then also free to allow individual characters to mature (or regress―if a villain or coward is needed) as the plot unfolds. Valve induced precisely this type of personality metamorphosis in both volumes of Left 4 Dead.
Most notably, in the wake of Bill's death, Zoey is made to 'grow up' and thus take on marked aspects of his personality whilst Nick subtly loses much of his hard-shell cynicism. To maintain audience credibility, the screenwriter will not make wholesale personality changes to all leading characters, which is probably why Valve left the other Left 4 Dead persona untouched. Contents SurvivorsNOTE: Left 4 Dead Survivors appear in for, but are unplayable characters. As DLC takes part in the story arc of Left 4 Dead, it is possible to play as the original Survivors in Left 4 Dead 2 due to the DLC being ported to Left 4 Dead 2 as well. They are also playable in the Left 4 Dead 2 ports of and the other original campaigns since it is simply a retelling of the same events for Left 4 Dead. It is revealed in that the Survivors are, and that they have been inadvertently transmitting the disease throughout Philadelphia.Bill.
Main article:Aged in his sixties, Bill is the oldest of all the Survivors. He is a Vietnam veteran who fought in the and his combat skills have helped to keep him alive. Final fantasy music download. He wears an olive green military beret, a matching jacket with a stained white shirt underneath, dark gray-brown pants, and jungle boots.In official media, he is usually seen wielding the ―a weapon he prefers in-game and which complements his backstory. He and appear to have a prickly relationship, often spewing insults or jokes at one another, but this may, in fact, be friendlier than what they let on. He always has a lit cigarette in his mouth.It is revealed in that Bill was killed prior to the bridge being raised during, enabling the safety of the other Survivors. His body can be seen next to the generator in the final level of The Passing at, alongside his signature Assault Rifle, which can be taken and used by the player.
The events of his death are told in The Sacrifice comic. During the time of his life, Bill was the unofficial team leader, although his relationship with Francis was never easy whilst, towards the end and as revealed in The Sacrifice comic, the relationship shared with was placed under considerable strain.Bill is voiced by, who also voiced Father Grigori in Valve's Half-Life 2 and the Fisherman in Half-Life 2 Lost Coast. Main article:Francis is a tough biker with tattoos covering his arms and neck.
His tattoos identify him as a member of 'Hell's Legion,' a name possibly inspired by the real-world. Since his character model was changed during development, it has been speculated that Francis' new face was modeled after the head developer of the game, Mike Booth. The Valve connection is strengthened by the fact that Francis has the Lambda symbol from the Half-Life series cut into his hair.He wears a black leather vest over a white tank top, fingerless gloves, black jeans, and boots. Valve commentary reveals that he is an impressive 6 feet 5 inches tall (195 cm). Francis has a self-centered personality that seems to resent aspects of Bill's leadership whilst treating with an openly dismissive attitude at times. During development, his character was to have a love interest in Zoey, but this was dropped after play-testing and his relationship with her is now warm―if not neutrally platonic.
In official media, he is usually seen wielding either the or the, and in-game, prefers those types of weapons.Francis is voiced. Main article:Louis' original concept was an assistant manager at a local retail electronics chain store.
His design was later changed, and he was made a Junior Systems Analyst in his company's IT department. His clothing resembles that of a typical businessman, but seems to emulate Shaun from, who wore a red tie and white shirt, and was an assistant manager at a local retail electronics chain store. He keeps the sleeves rolled up and the tie loose. His shirt has also become partially untucked. He wears dark gray, slightly torn pants with a black belt and black formal shoes. He also wears a black watch on his left wrist and is aged in his thirties.In official media, he is usually seen wielding a.
In-game, Louis prefers the Submachine Gun. At some point prior to The Passing in, Louis was injured. According to The Sacrifice comic, his leg was damaged by when he incautiously entered a sailboat occupied by them.This recent injury renders him almost immobile and because of this, he uses a at. Louis' character is upbeat and positive at all times towards his fellow Survivors―almost to an exaggerated degree.
Bill seems to regard him with wry tolerance, Francis with open mocking indifference, whilst Zoey is the only one to treat him with genuine warmth―as she does with all her comrades.Louis is voiced. Main article:Zoey was in her first year of college prior to the outbreak which makes her at least 18 years old―or slightly older depending on her college entry age. Her backstory reveals that she was ostensibly studying movie making on a scholarship, her parents were divorced and that she had a somewhat closer relationship to and more shared interests with her father―a city police officer. She wears a bright red track jacket over a white tank top, blue jeans, Converse shoes and keeps her hair tied up in a ponytail.Her original design was based on who previously worked with Valve on Portal as a model for the character. However, when the character designs were updated later in development, Zoey was made to resemble actress/model Sonja Kinski instead. In official media, she is usually seen wielding dual Pistols.
In-game, Zoey shows a preference for the. Zoey's character is that of a warm-hearted young woman with a marked dash of tomboy toughness. However, if someone dies, she becomes very emotional.She is closest to Bill, who reciprocates with a protective father-daughter stance, but also reaches out to include (and thereby help bond) the other two Survivors into a comradely team.
Initially, she is more of a follower, but during the events depicted in The Sacrifice comic and campaign, in the wake and shock of Bill's death, it is apparent that she has grown up fast and is taking on a leadership role in the group.Zoey is voiced. Main article: is a forty-four year-old Physical Education teacher at the local high school in the town of Savannah―his home town. A prospective professional defensive linesman, a career-ending knee injury suffered at college led Coach to take up teaching as an alternative pathway into a possible pro-coaching football career.
He wears a polo shirt in the yellow and purple colors of his high school employer, training gloves, beige slacks, and gray sneakers, as well as a gold chain necklace.He is the oldest of the Left 4 Dead 2 group and serves in an unofficial capacity as its leader. He is a religious man, stopping the Survivors for a group prayer before entering, and shows his weak point to be his stomach — always ready to stop when a food joint is nearby.
In-game, he shows a preference for Tier 1 and Tier 2 shotguns, while in official media the appears to be his signature weapon.Coach is voiced. Main article:Ellis is a twenty-three-year-old mechanic hailing from Savannah, similar to Coach.
He wears a Bull-Shifter T-shirt, a white and blue cap, with a truck towing logo (that is also seen in the car alarm section in The Parish), half-removed coveralls with the sleeves tied around his waist, and black work boots.Ellis appears to have a lack of comprehension of the seriousness of his current situation and retains a somewhat goofy personality in comparison to the other Survivors. Being the youngest of the group, Ellis has a naive, childish view of this new world, making him the 'little brother' of the group. Ellis also has a love interest in Zoey when he first meets her in. In-game, Ellis has a preference for the and, while in official media, the appears to be his signature weapon.Ellis is voiced. Main article:In initial development, Nick was a thirty-five-year-old ex-prisoner who escaped in the wake of the Infection and celebrated his newfound freedom by stealing a white suit from a high-end retailer. He later developed into a shady con man and gambler drifting from city to city who bemoans his bad luck in happening to be passing through Savannah (and not Las Vegas) when the current crisis hit.He wears an expensive white suit with a blue button-down shirt, several gold rings, and brown leather shoes.
Nick holds negative and pessimistic views towards both the situation he has fallen into and the three strangers he is forced to join up with. Over time, despite his hard-boiled attitude towards his fellow Survivors, he softens and mellows as he increasingly learns to trust them. In-game, Nick shows a preference for and variant weaponry.Nick is voiced. Main article:Rochelle is a twenty-nine-year-old minor associate producer for a news station with a high reputation, though her job had more to do with moving cables and coffee duties. She was in Savannah producing a segment about the evacuation center when the area became overrun with. She wears a pink T-shirt with a logo, silver hoop earrings, blue jeans, a thin studded belt around her waist, two silver bracelets on her left arm and knee-high brown boots.
She also keeps her hair tied in a bun.Rochelle has the most realistic grasp of the situation and is very caring towards her fellow Survivors. Her and Francis show romantic interest in each other when they meet in the campaign The Passing.
In-game, Rochelle has preferences similar to Nick; she prefers Submachine Gun and Assault Rifle variants.Rochelle is voiced. Characters exclusive fromThe characters (from left to right): Kudo, Haruka, Kirishima, and Blake.Despite taking place in previous locations seen in Left 4 Dead and Left 4 Dead 2, the main characters of the game were changed to fit better with the Japanese audience. Furthermore, every other character has received a new voice actor, including the Left 4 Dead original survivors (in ), and NPCs.Notably, the new characters are younger and wear a more casual clothing. The players are able to play as two Asian teenagers (Kudo Yusuke and Haruka Hirose) who were visiting America when the outbreak began, an elder woman who was their Tour Guide (Kirishima Sara) and a bartender of (Blake Jordan).The game ends with one of the survivors sacrificing himself/herself, as the last level is a ported version of. However, the canonicity of the final level is debatable since there is a ported version of The Passing as well, with Bill's death. Judging by the disconnected order of the campaigns, its quite possible that each campaign of the game takes place on a separate timeline rather than being a continuation.Non-Playable Survivors See main article: Notes. The major gameplay difference between the Survivors are the weapon preference as bots, and the 'Hit Box'.
The primary weapon preference as Survivor Bots are always the same for every Survivor. And prefer Sniper Rifles, and prefer Automatic Shotguns, while, and prefer Assault Rifles. In the Left 4 Dead 2 ports of the original campaigns, the original Survivors have different preferences. While Bill keeps his Assault Rifle variants, Zoey is now with Assault Rifles as well, Louis takes over Francis' role as the variants user, and Francis is now the team sniper with his preference for variants. This is likely an oversight, as the Left 4 Dead Survivors gain the weapon preference of the Left 4 Dead 2 character's slot they fill on the character selection screen. Francis and Louis however, are not over their right successors as Louis goes over Coach and Francis over Ellis. For the secondary weapon preference in Left 4 Dead 2, Bots will usually prefer two Survivors using (Nick and Rochelle) and two Survivors using (Coach and Ellis).
In the ported campaigns, Bill and Zoey, being placeholders for Nick and Rochelle respectively, use while Francis and Louis, being placeholders for Ellis and Coach respectively, use dual-wielding. The 'Hit Box' is affected by the body size of Survivors. Taller, heavier Survivors (such as Coach) have a slightly larger 'Hit Box' than shorter, slimmer Survivors (such as Rochelle). A larger Hit Box means a higher chance of receiving friendly fire, and easier aiming for. During development, the original Survivors' physical appearance changed in response to an evolving design brief that lead towards making them appear 'realistic' in the sense they credibly resemble people who could be encountered in everyday life. Visuals for Left 4 Dead 2 began with the same term of reference, but, as evidenced by the first screenshots and videos with the exception of Nick, each character's appearance underwent rolling changes and refinement. An early developmental visual of Francis shows him with long, unkempt hair.
It can thus be inferred that Zoey's comment to Francis that she knows how to cut hair is a legacy attribute. In Left 4 Dead, it seems possible that each scenario is geared towards being the 'home' of one of the Survivors (excluding Rochelle and Nick, who don't seem to say anything about where various landmarks can be found).
Bill makes a comment about the trailer in, asking if it reminded him of home, although this is most likely intended as an insult to Francis. This could also mean that Francis lives in a trailer somewhere. seems to know somewhat trivial pieces of information involving the sewer system of. He also seems to know his way around Fairfield, even in the sewer; he knows when the Survivors have arrived at the hospital. Like, he may insult Francis by making a comment of an alleyway in, asking him if it was where he was born, prompting Francis to ask if it's the one he'll die in. said that she always liked the main street in Riverside, and also, in some early Left 4 Dead articles, she is referenced as being from a farm, indicating a possible relation to Blood Harvest. She also states that she has been to before.
Francis is surprisingly knowledgeable about the area of Newburg near the airport, and seems to know his way around the airport itself. Both Bill and Louis appear to know their way around Fairfield, knowing that the subway's Red Line heads straight to, and that it is possible to reach the hospital by going through the waterworks (which leads into the sewer). mentions living in Savannah and seems to know his way around well, and also becomes rather offended when responds to talk of a gun store with 'Living here is finally paying off.' . is a native of Savannah, and will sometimes volunteer to 'show you the sights on the way to the mall'.
He also knows where the gun shop is and how to get to the mall. In the beta of Left 4 Dead, Zoey and Francis show some sort of affection towards each other. This proved to be too distracting, so it was removed. This concept was later revived in the form of Ellis' feelings for her in. Some lines of original Survivors text lines were re-used (or a little less changed) on new Survivors (only voiced by their voice actors).
For example, Bill and Coach say the same phrase when healing other Survivors: 'Stop squirmin'; I'm gonna heal you,' or Francis and Rochelle say: 'I'm gonna give that something to cry about.' . In the beta version of Left 4 Dead, doors could be locked to stop incoming Common Infected for a short time. It was most likely scrapped due to the amount of doors there were to get to the Survivors, so they could get away if low on health or they didn't want the Infected to open doors.
On the PC, it is possible to spawn the original Survivors in any campaign in Left 4 Dead 2, but if you spawn them directly the game will crash because of a precaching error. To fix this, you must spawn the original Survivors models yourself with the 'propdynamiccreate' console command (cheats needed to do this, and only works if you start a listen server by opening a map by typing in the console 'map MAPNAMEHERE'), after you have spawned the original Survivors' models, it's okay to spawn the original Survivors now because they have had their models spawned. However, you will not be able to play as or control them with the 'sbtakecontrol' Convar. Wooden 42 pound crates of U.S. Military K rations appear in most Left 4 Dead safe houses. K rations are an obsolete class of combat ration that was first issued in World War II.
They were intended for short-term consumption only since the calorie content was inadequate to maintain a soldier's physical condition during hard and prolonged exertion. It is assumed that the Survivors sustain themselves on K ration packs, yet it is noticeable that none of them appear to have lost weight as their clothes still fit perfectly. It is, therefore, logical to believe that the Survivors spend most of their time holed up in safe houses thus conserving energy and that Campaign episodes depict short and intense opportunistic breakouts. Even when freshly made, the monotonous nature of K rations is well-documented whilst the taste and condition of such items taken from long-term military storage can only be imagined, which may explain Zoey's enthusiasm for peanut butter in of. In the opening scene of Left 4 Dead 2, however, there are several bags of what appears to be a Peanut M 'n' M's knockoff in a cardboard bin, and Coach can be seen eating some sort of chocolate bar. This implies that perhaps left-over candy is eaten because it takes a long time to go bad, and is probably easy to find in abandoned stores.
Left 4 Dead 2 Videos

In The Sacrifice (comic), the thinks that the original Survivors are carriers, and have been unintentionally transmitting the Infection across Pennsylvania. Whether this is true or not, or that all immune Survivors are carriers is currently unknown. In Part One, Mora calls himself a Captain. However, in Part 2, he is referred to as a Lieutenant. Furthermore, when called on the Radio in, the Soldier says 'I don't believe it. We got Survivors out there!'
This may be an oversight. As seen in The Sacrifice comic, sometime after Nick, Ellis, Rochelle, and Coach depart from Zoey, Francis, and Louis in, the original three remaining Survivors board their boat (which Zoey and/or Francis had evidently moved to the downriver side of the bridge just prior to the start of The Passing) and sail off to the Florida Keys.
The last we see of them is in the bow of their boat looking out at an island in the sunrise. But for unknown reasons, the pages which would be for The Passing's parts are not there as the comic is missing the last 12 pages (Valve stated that the comic will have 190 pages or more) and no one has made any reports or sign of them. With the release of, Bill has new lines regarding the new in Left 4 Dead 2. However, all the original Survivors lack lines when it comes to new items and weapons, such as the, etc. And will use the generic 'Look here' response instead (for melee weapons and they re-use the lines for when spotting regular weapons). They also lacked reactions to the Special Infected when attacked, using their pain sounds instead (as of the port of they now re-use some lines, for they exclaim 'get back', 'move it' and critical pain sounds, for they re-use -related lines and the for when getting pounded by ).
Left 4 Dead 2 Voice Actors Jason Marsden
A possible explanation may be because the decision to port The Sacrifice and No Mercy to Left 4 Dead 2 was taken after the voice actors had finished recording their voices, since originally Valve intended to launch The Sacrifice DLC only for Left 4 Dead. Because the original Survivors were never updated accordingly for Left 4 Dead 2's weapon animations, their hands invariably clip through them on many occasions. This effect is most evident when Zoey reloads the and when Bill reloads the (this is because their ValveBiped.weaponbone bone was made for the original weapon animations). They hold two-handed weapons like shotguns and rifles oddly as well. The gun is placed more to the right, showing the fingers on the underside of their palms. Grenade-type items and pain pills are also held off-center.
The models make it look like the Survivors are holding the items with their fingertips instead of in their hand completely. The original Survivors do not even have their melee weapons shown on their backs when stowed, which means you can only tell if they have such weapons or not by checking if their holsters have a pistol (mods can be used to make up for this problem). Francis also has his fingers spread apart a few degrees. The reason for this may be an oversight. Bill and Francis mistakenly refer the Spitter as a male when they kill her, using lines such as 'He's dead!' Or 'Popped a cap in his ass!' This is due to the original Survivors encountering only male Special Infected in Left 4 Dead (with the exception of the Witch) so their lines refer the Infected as male.Gallery Left 4 Dead.