Sonic Heroes Team Chaotix
Team Rose (チームローズ Chīmurōzu) is one of four teams in Sonic Heroes, along with Team Sonic, Team Dark, and Team Chaotix. Its members are Amy Rose (speed type), Cream the Rabbit (flight type), and Big the Cat (power type) with the leader being Amy. This team has the easiest acts.
Page Tools.Welcome to the Sonic Heroes wiki guide. Sonic Heroes is a dynamic title brought to you by Sega's world-famousSonic Team. A fully 3D adventure, Sonic Heroes provides the player withsomething never found in previous Sonic titles - the ability to play with fourdifferent teams of players, each of which provides the player with a fullyunique experience. Each team, while going over the same levels, takes each leveldifferent, with different levels of difficulty. While Teams Sonic and Chaotixare for intermediate players, for instance, Team Rose is for the beginner, whileTeam Dark is for the advanced Sonic player.
This is what makes SonicHeroes so unique.Within IGN's Guide for Sonic Heroes, you will find.Basics / Teams - The Basics and Teams section, coupled together,provides you with all of the pre-game information you'll need before delvinginto Sonic Heroes. Everything from individual team information, playertips, and even Ten Keys of Survival For Sonic Heroes, the Basics and Teams section hasgot you covered.Walkthrough - You want abig, comprehensive walkthrough filled with over 1,000 screenshots?
Look nofurther. IGN Guides has you hooked up with walkthroughs for all four teams(Sonic, Dark, Rose and Chaotix), along with hundreds of screenshots for eachteam walkthrough, coupled with text explaining what to do. Furthermore, to cutfrom the tedium of reading through endless text when you're getting familiarwith the game, IGN Guides has strategically written the walkthrough in such away as being descriptive as can be for the first three missions for each team,and then digressing to a more simplistic, image-driven walkthrough for therest of the missions.
All 56 missions and each boss battle are covered within!Q&A - A Question-and-Answer session with the guide's author,including the most frequently asked questions on Sonic Heroes.Secrets - IGN hooks you up with all of the secrets for SonicHeroes inthis specialized secrets section.Boards - Chat about Sonic Heroes on IGN's individualizedSonic message board!Whether you need help with one team or all four, IGN Guides' massive strategyguide is here to help you. It's time to stop the evil Dr.
They won't shut up!Debug Modes Debug MenuApply the code below to be greeted by this screen when first starting the game (PlayStation 2 US). The second page options do not work properly anymore.Known controls:. X / Circle to change level order.
It is unclear what this means or if it works properly anymore. D-Pad Right / Left to move through options.
Square to change page. START exits the menu.Debug Menu At BootD0477DEC 2BA108 000000C8D051969C 0000FFF7002BA108 000000C4For the PC version, change the value at 0x54E8 ( 0x2750B if using Story Mode) in Tsonicwin.exe from 02 to 03 (to enter the level debug menu) or 05 (to go to the movie debug menu). Sorry, your browser either has JavaScript disabled or does not have any supported player.You can or to play the clip in your browser.Espio忍法木の葉隠れ!(The ninja art of hiding in the leaves of trees!)JapaneseFor the PC version, this can be put into effect by hex-editing 'Tsonicwin.exe'. (Source: (sound effects and codes (for the GameCube port))) Unused TexturesThe textures are accessed in pretty much the same way one would access those of.
Team Chaotix In Sonic 1
By using the Magic.TXD editor one can view, edit and create textures for all platforms Sonic Heroes was released on.A few texture dictionary files have textures for leftover objects such as those fireworks textures in stg06.txd.indirecttest.txdThis tile texture was used to test the indirect shader to see if it functions correctly before applying to an object or a part of the level geometry.stg06.txd. K06han5In this texture dictionary file, the 5 textures applied to the fireworks models were unused as the object was not placed anywhere in the Casino levels.stg09.txdThis txd file has only one leftover texture applied for the colored powder objects that was left out of the game. For particles emitting from the mushrooms, they use 'efp00' from the cmneffect.txd file instead.s12.txdThere is a leftover particle texture in the main level's txd archive which has differences with the sharpness/smoothness of the textures assigned as particles for the teleporters that trigger in Mystic Mansion.Used (from the stage effect txd archives)Unused (from s12.txd)On the right, it also appears to look like the particle texture was painted with watercolor painting.e3Adv.txd. Included in the textures for Stage 14, Final Fortress, is a 512×512 version of the sky texture.
Only the 256×256 version is used in the stage and subsequent boss fight. The test indirect texture files 'indirecttest.txd', 'e3Adv.txd' and 'playground.txd' located in the textures folder were also stored as leftovers.For the cmneffect.txd file in the PC version, the blue crescent particle which is named 'efsolid' went missing and the shuriken explosion would disappear with the particles being invisible as the developers forgot to add it to the txd archive.Strangely, the PC version is essentially 'padded' with duplicate texture files, such as 'event.txd' files. Also, comsoon.txd is empty.Unused ObjectsThe silver swirl warp effect that was going to be used in one of the warp objects went unused and the file to that is 'advefwarpb.dff' which is located in the dvdroot folder and the comobj.one archive. Unlike the two other warp effects, this one rapidly permeates on the screen and quickly teleports the player to another position. It can be used in the game by hex editing the byte at an object offset such as 717FB from 58 to 60 and 71967 from 54 to 5C and then test it to see if this warp effect will be in use when you use a transportation object. For the Magician/Bishop Robot that appears in castle-themed levels, there are material opcodes in the PC version starting at 212D5F ( 612D5F in RAM) which render the robot transparent with additive alpha blending which was never used by any of the enemy's techniques. However, editing the byte array at 210F83 from 00 00 80 3F to a lower float code in little endian may render a transparent version of the robot after it appears on the placed location.For GameCube, apply the Gecko codes below:10.8USA48030C8DE0C8 D00302ACD20815C4 21FFFC 3C803F803884FFFF 9080460000 030C8DE08180300AEF48 D02302B4D20AEF43821FFFC 3C803F803884FFFF 9080460000 80008000There are also material flags that aren't used in the game especially to the objects that are leftovers.
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Examples of that include the Fireworks object at 0xB4AC3, the hint collision (which is a 72 flag pointer) at 0x75137, the green thunder at 0x48A700 and the three powder objects at 0x468ED4 (Green), 0x468EE4 (Pink), and 0x468EF4 (Yellow) on PC.Inaccessible Areas. To do:Document the stuff.Team Rose's levels finish about halfway through the full level, which is played by Teams Sonic and Dark. However, using glitches, exploits, or cheats, one can have Team Rose explore sections of the level beyond the Goal Ring.
Oddly, some of these areas still have rings and other items that the Team can collect. At the end lies the Goal Ring used by the other teams. In competitive ring challenges, the use of these areas for Team Rose is crucial. Some of these places can also be accessed by Team Chaotix.Despite never entering these areas, some teams have dialogue for them which goes unused.Another example is that the last area in Mystic Mansion where the torches and hammer enemies are cannot be accessed with other teams unless a cheating device is used.
The rings and others are located in the same placement as for Team Chaotix in Super Hard.Hidden SettingIn the PC version, adding the lineCharmyShutup 1to '%AppData%SEGASONICHEROESsonich.ini' will disable all voice clips that do not have accompanying subtitles (such as attacks, idling, and scoring).Miscellaneous. As seen, there's a self-destruct switch out of the wall in Team Rose's Final Fortress, to the left of where it normally is. If you fly next to the left wall, you'll be able to see it, and you can actually press it if you use glitches.
Voice clip shenanigans:. A lot of voice files in the PC version are empty for unknown reasons, most notably Cream's A-rank line.
In the versions that don't have this problem, she says 'I'm so happy, I want to tell everyone!' The subtitles for most of the other empty voice clips will still appear, however. There are some clips in-game for when the characters explain the bobsled controls. However, these explain that if the Flight character is thrown off, the bobsled won't be able to jump. The order for character removal is Speed, Power, Flight, so when the Flight (i.e. Last remaining) character is thrown off a life is lost.
This hints that previously, the order for character removal was different or random. When fighting Metal Madness, the Hint Orb at the right makes Team Rose say that the boss will shoot fire if you grab his right arm (the flame-shooting arm). Maybe this battle was different earlier in development, because you can't do anything even remotely close to grabbing in it, and the moment he decides to shoot flames appears to be random.Revisional DifferencesThere are many differences between the GameCube, PS2, Xbox, and Windows versions. The GameCube and PS2 versions have no music in the File Select screen, while the Xbox and Windows versions do.
Sonic Heroes Team Chaotix Longplay
Team Sonic's intro lines during Team Select only play all the way through on GameCube. All other versions cut Knuckles off mid-sentence. No other teams get cut off, but the fade is faster. The NTSC-U and NTSC-J PS2 versions are the only versions to have a voice language setting, which lets you choose between the Japanese and English dub as well as being able to change the language for text. The GameCube, Windows, and PAL PS2 versions only have a menu to change text language. The Xbox version has both voice languages present, but has no language menu and uses the set console language. Data for Korean localized text is present in all versions, but only selectable on Windows.
The PS2 version has no progressive scan support and runs in 30 fields per second, as well as having texture layering issues in certain places, resulting in a decidedly unclean image. Both the Xbox and GameCube versions support progressive scan and run at 60 frames (or fields, when in interlaced mode) per second. The Windows version also runs at 60 frames per second (though this was able to go lower depending on hardware capabilities) but lacks an interlaced mode, being a PC game. Certain texture animations are missing in the Xbox version. The Xbox version contains FMVs at a higher resolution and bitrate. These were replaced with the GameCube FMVs for the Windows version due to install space concerns (hard drives were rather small at the time), but the Xbox FMVs can be patched back in. The ADX audio files in the Xbox version have a sample rate of 48000 Hz.
In all the other versions, the audio is downsampled to 32000 Hz. The Windows version uses a different font for its HUD.