How To Beat Clear Sky
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9 months ago, you could basically SOLO the Clear Sky incursion, all you had to do was pop the survivors link and walk backwards.Now? Well, that shit ain't working. Heals are weaker. Smart Covers are shit. And the turret 3 shots a guy with around 500k toughness.
They flank the fuck out of you and just jam their fucking shotguns up your butt and rips your insides out. It is literally a nightmare, And I've been having this nightmare for two god damn weeks now.We've tried tanktician, heal strategy, move 3 ballistic shields infront of the carrier, and we've tried to 3 man on left side just to aggro turrets/adds and 1 guy trying to get the fusebox on right side, and many other strategies.But we keep getting overrunned, flanked, sniped, hit, grenaded, mortar'd or gunned down by the turret - no matter what we do, The DivisionThe Rioters fucks us in the ass.I DON'T KNOW WHAT TO DO AND MY TEAMMATES/RANDOMS/ DON'T KNOW WHAT TO DO. Hell, the fucking Navy Seal wouldn't stand a chance. A nuclear strike wouldn't even solve the issue.So, here I am, on reddit, again, and asking you.Do anyone have a strategy that works on Heroic Clear Sky? Because damn, Falcon Lost/Dragons Nest/Stolen Signal, they are a walk in the park compared to Clear Sky at the moment.Sorry for my profanity, but this game can be the most frustrating game you have ever played. And sorry for any spelling errors.
I feel your frustration, but Clear Sky is definitely doable on heroic.Face tanking enemies is a thing of the past, so group strategy and composition is key.Here is the short version to a smooth run:Group composition:2x Final Measure1x Tactician or Reclaimer1x DPS: all golds, striker, sentry.Skill/Talents: everyone needs to run a support station with the revive mod and battle buddy talent. This is key seeing as you will be going down a lot.

Alternate your stations to where they barely overlap as one person's skill goes into cooldown.Every needs to run recovery link.Strategy: it's simple. 3 people rush the tower near the back where the shotgunners come out. The focus of these three players is crowd control.
Don't focus on actually killing the waves of enemies. Until you kill the boss waves will spawn endlessly. The key is drawing them away from the boxes and away from the final measure build plugging in the fuses. It helps if you have a loud vent brake that increases your threat so the enemies focus the tower and not the fuse runnner.The fuse runner needs to run Rapid chest (for faster cooldown of heals and recovered mask which increases your heal's effectiveness while your in your final segment. His skills should be first aid overheal and revive support station.
How To Beat Clear Sky Division
The strategy is simple. When the turret focuses on you, pop your first aid when your in your final segment. Once your health gets down to its last segment again, drop your support station and go down. You will be picked back up with full health. As you pick up your box again and as you are about to walk out of your support station range blow up your support station and it will give you another heal (the amount of people who don't know this still blows my mind).
If you stack a lot of skill haste on your character through major attributes and skill haste mods you should get your heals back quick enough to alternate this method endlessly.Once you plug in your fuses, book it to the computer and activate it. Run to the tower with your homies and focus the boss as he makes his way to you from the fallen plane.
Once he is down you can clean up the rest of the mobs.Mission complete. Enjoy that exotic cache.
What this guy said. I do almost the exact same thing but without the group composition. Only because I've only ever done the mission with PUGs so it's not that simple getting everyone together with those builds. I have a Tact set with 50% cooldown and just walk along side the guy carrying the fuse and spam defib on him. All while each person sets up a trail of lunch boxes. Also, you don't have to get the fuse there all in one run.

Drop it if you have to and pick it up when you're healthy enough. I was able to easily complete it with two friends and a random. The key is to communicate and move as a group. We had two strikers and two D3s, I wouldn't bother with reclaimer, it's not really worth it.What you need to do is three people move to one side and agro all the enemies and the helicopter turret. Get your 4th to go to the other side and carry the case as far as they can, they will probably go down.
Rotate sides, revive them, and keep doing this. The more you move the bomb away from their spawn, the easier it generally gets.Have 3 people with the medic ult and 1 person with the security ult.
It's really important that you don't rush it and take your time. Don't be afraid to fall back and clear enemies. WALL OF TEXT INCOMINGThere are a few different ways of completing this, it really depends on your team composition.
If you are running with randoms and have no idea what everyone is set-up with, it's going to be rough and unlikely you'll finish it. Some communication is required, especially to call for recovery links so that they don't get wasted when there is a revive box down.Method 1:If you have 4 high dps guy, then your best bet is to move as a team and mow down the heavy and snipers on the left then start moving that fuse. When it's plugged in, move to the blue hut by the entrance, let the aggro pull towards your team some, clear shotgunners and then everyone move to the right side together and start moving that fuse around. Go slow and kill NPCs that are right near you as you move the fuse. With 4 dps you should be able to stay ahead of the NPC spawning and just keep clearing and moving 10feet at a time.Method 2:If you have low dps but high heals/utility then you want to do the split push method. One guy with high skill power is in charge of moving fuse. This guy absolutely should not, no make that, CAN NOT shoot at ANYONE.
He needs to draw 0 aggro during the fuse stage. The group of 3 go in on the right side and draw aggro back towards the car/barrier on that side. Once the heavy and snipers are focused on someone else, the healer can move in on the left side and sneak the fuse back around to the middle the long way. The key to solo moving the fuse is timing the helicopter turret.
Run up to the fuse, drop your station slightly behind you and let the helo start shooting at you while you are in cover, as soon as it stops firing, grab the fuse and start moving, be ready to pop heal quickly because it will start shooting again quickly. Move to the next cover, drop fuse, wait for heal, repeat. After the first fuse is in, have the team switch to the left side by the blue hut near the entrance while the healer hides in the back for 30sec-minute. Once the aggro all swings over to the left side, the healer can go to the right and repeat the process for that fuse. Hit the button when done and run back to the blue hut with the team to start clearing.Side Note:If you don't have high dps, you need utility players like final measure to absorb mortars, firecrest to keep NPCs at bay, etc. If you run with dps builds that aren't built well, you will struggle a lot because you can't kill anything fast enough and you can't survive the onslaught. That is the main problem I run into when doing CS with randoms.

I do it every week relatively simple.must have a healer! A d3f3nc build is good to have but not mandatory. Then have every one run a recovery box and defib. Heres the trick all four of you must go after the box together meaning after you hit the computer everyone go to the first box on the right side and make a trail of device stations on the back route to the consoles. Then every time someone goes down another person picks up the box and carry on, then keep that up. Its not easy by any means but if you have a strong enough team with communication you should be able to get it done in one try.